The Devourer is an evil entity composed of the flesh of fallen warriors. The mere sight of this grotesque being strikes fear in his enemies. You can watch the agony of the captured souls’ flesh as they beg to be released from the slimy gooey mass.
The Devourer is very satisfying to play. His melee Cleaver deals significant damage and upon consuming a corpse, gains additional ammo for his ranged weapon Rotten Flesh as well as using the flesh to gain size. The increased mass yields additional hitpoints and damage.
At the beginning of each match of Savage 2 all players start at level 1. As you earn experience in the game from repairing buildings, damaging buildings, damaging and killing players, healing, scouting and more you gain a level, all the way to 15. At each new level you are given 4 attribute points to spend on 4 different categories:
While the Level Armor Progression doesn’t show specifically what a player has chose to put their attribute points in, it gives the indication of how far a player has progressed in the match. It is a very superficial addition that really adds to the immersiveness and most importantly, the coolness factor of playing the game and feeling like a bad ass.
We are adding over 30 achievements to Savage 2. Each individual achievement has a Silver and Gold level. Obviously the Silver is more obtainable than the Gold. As each achievement is earned the player account receives a free Persistent Item Scratcher. These are unique "lottery style" tickets that allow you to select 1 of 3 covered squares for each of the 4 attributes (enhancement type/amount, passive regen increase, passive stat increase, consumable increase) of a Persistent Item in Savage 2. If you’re lucky, you could scratch a higher end item by selecting the right squares.
Achievements are broken into 4 categories. Action and Commander players alike have both Lifetime and Match specific achievements. A Lifetime Achievement is based upon your lifelong persistent account statistics. These goals are much higher numbers (not necessarily more difficult to achieve) than the Match Achievements. A Match Achievement is based upon hitting your goal within a single match.
|Type||Category||Name||Description||Silver Value||Gold Value|
|Lifetime||Action Player||1871 Chicago Fire Award||Destruction of enemy buildings||750||2,000|
|Lifetime||Action Player||Alexander Fleming Award||HP Healed||750,000||2,000,000|
|Lifetime||Action Player||Cannibal Corpse Soul Award||Awarded for souls earned||2,000||5,000|
|Lifetime||Action Player||Tornado Award||Damage to buildings||1,500,000||5,000,000|
|Lifetime||Action Player||John Stockton Award||Awarded for assits||4,000||10,000|
|Lifetime||Action Player||King Midas||Gold earned||1,000,000||2,000,000|
|Lifetime||Action Player||NY Yankees Award||Winning a ton of games||100||500|
|Lifetime||Action Player||Peace Corp Award||Building repair||1,000,000||2,000,000|
|Lifetime||Action Player||Waking the Dead Award||Resurrecting fallen comrades||1,000||5,000|
|Lifetime||Action Player||Wilt Chamberlin Award||Earning experience||1,000,000||2,000,000|
|Match||Action Player||Bob Villa Award||Reparing your teams structures||10,000||20,000|
|Match||Action Player||Bulldozer Award||Buildings destroyed||8||20|
|Match||Action Player||Dolla Dolla Bill Yall Award||Gold earned||20,000||40,000|
|Match||Action Player||John McClaine Award||Given for kills||35||75|
|Match||Action Player||Medicine Man Award||HP Healed||5,000||12,000|
|Match||Action Player||Pain and Torture Award||Player damage||10,000||20,000|
|Match||Action Player||RagnarBloodAxe Boar Farming Award||NPC Kills||100||200|
|Match||Action Player||Scott Skiles Award||Assisting your teammates||25||50|
|Match||Action Player||The Dead Shall Rise Award||Resurrecting fallen comrades||10||20|
|Match||Action Player||Triple Fat Malphas Award||Spending Souls||40||80|
|Match||Action Player||Wrecking Ball Award||Building damage||20,000||40,000|
|Lifetime||Commander||Barry Bonds||Commander buff's cast||100||200|
|Lifetime||Commander||Harlem Globetrotter's Award||Commander Wins||100||200|
|Lifetime||Commander||I Need Healing||Commander HP Heals||50,000||100,000|
|Lifetime||Commander||Journeyman and Saplings Assasin Award||Commander Kills||500||1,000|
|Lifetime||Commander||Smitten from the Sky||Commander assists||1,000||2,000|
|Match||Commander||BALCO Award||Commander buff's cast||5,000||10,000|
|Match||Commander||Helping Hand Award||Commander Assists||30||60|
Clans are automatically created and managed via our system at http://www.savage2clans.com There a player and 4 friends can create a clan, manage recruitment, rosters, clan tags, clan icons, their own clan webspace (http://clanname.savage2clans.com) and their clan matches. Our clan match system allows for a clan to challenge another clan by selecting an opponent, 3 dates, times, servers, and maps. Upon completion of the challenge the challenged clan leader receives an email and a new entry in their clan management page. They can decline the match or accept the date/time/server and map they prefer. Upon accepting the match our system creates a unique Clan Match ID and reserves a slot on the S2 Games managed clan server.
When clan members login near the time of their scheduled clan match an in game pop up states they have a clan match commencing shortly and invites them to directly join that server with the click of a button. The "home team" (or the clan that initiated the clan match) clan leader is given limited admin control on the box while they have that slot reserved. Upon the completion of the match, the stats are automatically recorded, the clan stats automatically recalculated, and each clan’s website and the clan ladder instantly updated.
We will use this very sophisticated and easy to use system to manage our upcoming League and Tournament systems that will be part of Savage 2’s FCP 2 (Free Content Patch 2).
Note: Clans can manage their own practices and scrimmages using the Savage 2 Unofficial Server List capabilities that are part of FCP 1 where they can own, operate, and manage their own servers. However, at this time, only Official S2 Servers will be allowed to operate Official Clan Matches.
Savage 2's latest map, Lost Valley, is a seemingly simple map that focuses on map control, adapting to enemy attacks, and prioritizing your objectives. With two pathways leading to each base, teams must weigh their options and adapt to how the other team splits up their forces. Too many players on one path will leave the other path vulnerable to attack – yet possibly give your team the advantage it needs to make some progress. Commanders will enjoy the intense battles for ground control over the scar in the middle of the map (these scars allow for placement of Hell Shrines, which allow a team to acquire Hellbourne units).
Each team has two expansion gold mines available to them, one on each path that leads to the center of the map. Controlling these gold mines, while attempting to take control of an enemy mine, is vital to success. The mines are positioned within siege range of each base, so if either team relaxes its grip long enough for the opposition to take control of their mine, the opposing team could spawn siege units to lay waste to the enemy base within seconds of spawning on the battlefield.
Lost Valley has all the typical elements of a savage 2 game. It emphasizes map and gold mine control while keeping the game fun for both teams – even when one team is backed into their base. The relatively narrow pathways on Lost Valley really help to encourage players to stick together and play as a team. Defending your siege units is a little easier, and getting the benefit of the commander's area of effect spells is much more common. The added level of team play really makes the synergy of the Savage 2 units shine.
Logos for Savage 2, S2 Games, and FCP 1