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The SilverbackTM Engine, designed specifically for Savage, enables both the RTS and FPS viewpoints to go through the same 3D rendering process, creating both fluid, team-based gameplay and amazing, immersive graphics.

For information regarding the Silverback Engine please email info@s2games.com.

A brief feature list of the Silverback Engine follows:

MODS
—Possibly the easiest engine to modify and develop for, ever created
—Virtually every aspect of Savage can be tweaked with simple console commands to create a new game in a matter of hours
—Modify weapons, characters, items, effects, buildings, and the entire RTS tech tree without touching any code
—The game code itself is separate from the core engine and compiles into a separate DLL, making modification very straightforward

EDITOR
—Powerful level editor integrated right into the Silverback engine
—The editor is actually a "mod" for Silverback, and goes through the same rendering engine
—Deform terrain in real-time and sculpt intricate landscapes in a matter of seconds!
—Create a level and try it out in the game immediately, with no level compiling required

NETWORK
—Client side prediction
—Trajectory evaluation for projectiles
—Tightly integrated into Silverback to allow for a smooth multiplayer experience

RENDERING
—OpenGL based rendering engine optimized for hardware T&L
—Hierarchal skeletal animation and deformation system
—Incredibly realistic grass rendering effects
—Moving cloud layer casts shadows on the entire world
—Dynamic time of day changing during the course of a game
—Particle effects
—Lens Flares
—Flexible and highly optimized terrain renderer, utilizing triangle strips, multiple texture layers, unique per-tile texturing, and allowing real-time deformation

AI
—Navigation mesh based path-finding
—Designed to support "RTS style" AI (workers, NPCs), as well as combat AI to fight against FPS players
—AI takes into account dynamically placed structures using CSG against the nav. mesh