Tech Tree  |  Units  |  Buildings  |  Items  |  Weapons



Arsenal

Hit Points (15,000)

Research Time (30s)
Research Costs:
   Blood Stone (500)
   Gold (0)

Research and supply new weapons

The Arsenal is a central structure for researching weapons based on Archery, Chemical, Magnetic, and Electricity.



Chemical Factorium

Hit Points (15,000)

Research Time (100s)
Research Costs:
   Blood Stone (800)
   Gold (0)

Research chemical technologies

Chemical Factorium provides refinement and processing of raw materials for chemical weapon technologies. It provides essential materials for the Arsenal's weapons and the Research Center's dependant equipment.



Electrical Factorium

Hit Points (15,000)

Research Time (100s)
Research Costs:
   Blood Stone (800)
   Gold (0)

Research electrical technologies

The Electrical Factorium provides ample power for electrical technology research, raw energy for charging the related weapons in the Arsenal, and Research Center electronic equipment.



Magnetic Factorium

Hit Points (15,000)

Research Time (100s)
Research Costs:
   Blood Stone (800)
   Gold (0)

Research magnetic technologies

Magnetic Factorium refines magnetic field energies and provides treated materials for the production of weapons and equipment.



Arrow Tower

Hit Points (2500)

Research Time (30)
Research Costs:
   Blood Stone (250)
   Gold (1500)

Structure fires Arrows automatically

Arrow Towers are large structures that automatically fire on enemies.



Mortar Tower

Hit Points (5000)

Research Time (30s)
Research Costs:
   Blood Stone (250)
   Gold (3000)

Structure fires glass Bombs automatically

Mortar Towers are structural modifications that replace Arrow Towers. The tower fires chemical based glass bomb mortar rounds.



Shield Tower

Hit Points (5000)

Research Time (30s)
Research Costs:
   Blood Stone (250)
   Gold (3000)

Structure generates protective shield

Coil Towers generate massive magnetic repulsion fields capable of protecting large areas from damage.



Electric Tower

Hit Points (5000)

Research Time (30s)
Research Costs:
   Blood Stone (250)
   Gold (3000)

Structure fires electric pulses automatically

Pulse Towers detect and destroy incoming enemy projectiles.



Garrison

Hit Points (15,000)

Research Time (40s)
Research Costs:
   Blood Stone (1000)
   Gold (1000)

Spawn reinforcements for team

A Garrison is often constructed as a forward position for spawning reinforcements for the team. It is also a resource drop-off point for Workers.



Siege Workshop

Hit Points (15,000)

Research Time (100s)
Research Costs:
   Blood Stone (800)
   Gold (0)

Research siege weapons

A Siege Workshop provides support for researching and developing advanced weapons.



Stronghold

Hit Points (25,000)

Research Time (N/A)
Research Costs:
   Blood Stone (N/A)
   Gold (N/A)

Human nomad command center

The Stronghold is where the human Commander gives his orders to workers, action players, and organizes his team. The stronghold is not replaceable and its destruction ends the game.



Stronghold 2

Hit Points (38,000)

Research Time (60s)
Research Costs:
   Blood Stone (1500)
   Gold (0)

Upgraded Stronghold

Stronghold 2 is an upgrade to the command center which provides a reinforced structure along with improved research capabilities for developing new weapons, units, and equipment technologies.



Stronghold 3

Hit Points (50,000)

Research Time (80s)
Research Costs:
   Blood Stone (1500)
   Gold (0)

Upgraded Stronghold

Stronghold 3 is the final upgrade to the command center. The structure is reinforced again and the most advanced weapons, units, and equipment are made available.