Tech Tree  |  Units  |  Buildings  |  Items  |  Weapons



Hunting Bow

Damage (60)
Accuracy (Med)
Rate of Fire (Low)
Splash Damage (N/A)
Starting Ammo (20)
Range (Medium)

Research Time (N/A)
Research Costs:
   Blood Stone (N/A)
   Gold (N/A)

Simple hunting weapon

A crude projectile weapon used commonly by nomad humans for hunting and combat.



Crossbow

Damage (90)
Accuracy (Med)
Rate of Fire (Med)
Splash Damage (N/A)
Starting Ammo (12)
Range (Medium)

Research Time (50s)
Research Costs:
   Blood Stone (300)
   Gold (0)

Consistent power and accuracy

Crossbows are highly crafted mechanical bows that use multiple strings and pulley systems to increase power, accuracy, and reload speed.



Marksman Bow

Damage (400)
Accuracy (High)
Rate of Fire (Low)
Splash Damage (N/A)
Starting Ammo (5)
Range (Long)

Research Time (75)
Research Costs:
   Blood Stone (400)
   Gold (0)

High power, high accuracy

Marksman bows are the ultimate achievement in archery weapons. They are both powerful and accurate bows that utilize a looking glass to magnify targets at a great distance. A preferred weapon of snipers, the bow is quiet and deadly accurate.



Mortar

Damage (200)
Accuracy (Low)
Rate of Fire (Med)
Splash Damage (Yes)
Starting Ammo (10)
Range (Short)

Research Time (50s)
Research Costs:
   Blood Stone (300)
   Gold (0)

Short range glass bomb launcher

Mortars fire explosive glass bombs with blasts of compressed air. The bombs have a short fuse, detonate upon contact with living creatures or structures, and have an explosive radius. When used with leading a target carefully, the weapon proves highly effective.



Incinerator

Damage (30)
Accuracy (Low)
Rate of Fire (High)
Splash Damage (Yes)
Starting Ammo (130)
Range (Short)

Research Time (50)
Research Costs:
   Blood Stone (300)
   Gold (0)

Close range flame thrower

Incinerators pump pressurized combustible liquids through a flaming port. This creates a massive burst of flame that jets out of the weapon, which is very useful at close range against structures and enemy units.



Launcher

Damage (425)
Accuracy (Med)
Rate of Fire (Slow)
Splash Damage (Yes)
Starting Ammo (5)
Range (Medium)

Research Time (75s)
Research Costs:
   Blood Stone (300)
   Gold (0)

Long range glass bomb launcher

Launchers fire highly explosive glass bombs using a fuel propellant to fly the explosive towards its target. The increased accuracy and explosive radius makes it effective against structures, and enemy units of all kinds.



Repeater

Damage (35)
Accuracy (Low)
Rate of Fire (High)
Splash Damage (No)
Starting Ammo (30)
Range (Short)

Research Time (50s)
Research Costs:
   Blood Stone (300)
   Gold (0)

Medium range rapid fire metal slug gun

Repeaters fire metal slugs at a frantic pace. Using magnetic technologies, iron darts are accelerated along a magnetic rail system. Because of its high rate of fire, it is critical to conserve ammo.



Scattergun

Damage (17 per Pellet)
Accuracy (Low)
Rate of Fire (Slow)
Splash Damage (N/A)
Starting Ammo (12)
Range (Short)

Research Time (50)
Research Costs:
   Blood Stone (300)
   Gold (0)

Short range metal pellet shotgun

Scatterguns magnetically project a wide pattern of metal pellets. The fast moving spread of projectiles is deadly at close range, and makes it easier to hit fast moving enemies. The weapon is not useful at long range.



Coil Rifle

Damage (200)
Accuracy (High)
Rate of Fire (Slow)
Splash Damage (0)
Starting Ammo (7)
Range (Long)

Research Time (75s)
Research Costs:
   Blood Stone (300)
   Gold (0)

High velocity, high accuracy long range rifle

Coil rifles accelerate a single metal dart to incredible speeds. These weapons come equipped with optical intensification, allowing the user to zoom in from long ranges. Very effective against enemies at a distance but with limited ammo capacity.



Discharger

Damage (0 - 400)
Accuracy (High)
Rate of Fire (Very Slow)
Splash Damage (No)
Starting Ammo (12)
Range (Short)

Research Time (50s)
Research Costs:
   Blood Stone (300)
   Gold (0)

Short range electrical weapon

Dischargers are high voltage electrical weapons that channel immense electrical energy into a focused bolt. They charge slowly, but then unleash a focused energy bolt that electrocutes a single enemy. The longer it is charged the more shockign power is built up.



Flux Gun

Damage (100)
Accuracy (High)
Rate of Fire (Slow)
Splash Damage (Yes)
Starting Ammo (7)
Range (Medium)

Research Time ()
Research Costs:
   Blood Stone ()
   Gold ()

Medium range electrocution weapon

Flux bolters create large power discharges causing electrical sparks to arc onto nearby targets. It is a medium range weapon, but will also hit multiple nearby targets with secondary arcs.



Pulse Cannon

Damage (150)
Accuracy (Med)
Rate of Fire (Med)
Splash Damage (Yes)
Starting Ammo (12)
Range (Medium)

Research Time (75s)
Research Costs:
   Blood Stone (300)
   Gold (0)

Long range rapid fire area effect

Pulse cannons channel highly unstable electrical charges into a single powerful pulse. Enemies and structures hit by these pulses are disrupted by the violent energies. These pulses also dish out minor damage to anything within their impact radius.